Wednesday 26 April 2017

Frozen Skies Ideas April 2017

As playtests take place and I check through what I've written for Frozen Skies I've discovered that theres been bits I've missed by accident or stuff that I could add. So this week is a couple of items that could be useful for characters in Frozen Skies even if they have specific uses. Where possible I've tried to use existing rules for Savage Worlds, but where I haven't been able to find anything suitable I've had to come up with my own experimental rules.

(The FatBoy Slim album reference below will make sense, honest gov'nor!)

Better Living Through The Chemistry

Millfields Mines - Fable 3
Peppermint Bomb

The Peppermint Bomb has been around for quite, created for use against Wulvers and originally required a fuse to be lit before throwing. Thankfully the design has been improved to use a fuse from a hand grenade, but it still functions the same as its always done.

It works just like a hand grenade in that can be thrown, though it can be used as part of a trap. When it explodes it produces a Small Burst Template that remains in play for 2d6 rounds. Any Wulver caught within the Template or enters it immediately ends their movement and makes a Spirit roll at -4, a failed roll means they're Shaken. Whilst they remain in the template all Spirit rolls are at -4 and they must make a Spirit roll to avoid being Shaken, though if it makes them become Shaken they do not suffer any wounds if they are already Shaken. If the bomb lands directly on a Wulver then the templates moves with the Wulver until it expires.

Range: 3/6/12

Wulf Bait

Wulf Bait was designed to lure Wulvers to a certain spot, but it also works on wolves and other canines. When used place a Large Burst Templete which lasts for 2d6 rounds. When within 6 inches of the template Wulvers (and canines) must make a Spirit roll at -4 at the beginning of their turn, failure means that they must move into the area covered by the template. On successive turns until the template expires Wulvers have to make a Spirit roll at -4 to try and avoid the effects of the template.

Regardless of whether they're affected by the templete or not Wulvers suffer -2 to scent based Tracking rolls whilst within 6" of the template.

Like the Peppermint Bomb it can be thrown or placed.

Range: 3/6/12

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