Showing posts with label Male. Show all posts
Showing posts with label Male. Show all posts

Monday, 1 June 2020

June 2020: CWS: The Bratty Man Cometh



Recently came across something rather interesting and being a while since I last did a Cold War Skirmishes post, it is something too good not to post. If things go to plan, this is likely to be the first of two posts this month, the second post will be a write-up of a playtest of Frozen Skies' air combat rules and should be expected some point round the 15th June. Also, if you wish to support me or get access to new posts ahead of the crowd then please consider checking out my Patreon.


Wolfgang The Bratty Man: A Legend Of The Cold War

Picture the scene.

You're a British soldier stationed in Germany and part way through a field exercise on the Soltau Training Area. You're cold, tired and sick of ration packs when all of a sudden a blue Mercedes van appears like magic through the smoke of a mock battle. Angry shouts are elicited from the NCOs as you and your fellow soldiers run off to buy hot chips, bratwursts, burgers and cold beer.

Wolfgang Meier, a legend amongst British soldiers based in north Germany, had arrived.

Wolfgang had a semi-mythical ability to manoeuvre his van across seemingly impassible terrain to bring his wares to hungry armour crews (who were then often obliged to tow the van out when it got stuck). His knowledge of exercise plans and the local terrain was also legendary, and he often knew where units were headed before they even received their movement orders – some observed that if he wasn’t an East German spy, he should have been.

For more than two decades his van could appear at any time of day, even in the middle of a live military training exercise narrowly missing grenades. During the '70s and '80s he was an instant morale booster whenever he appeared, his uncanny knowledge of where units were helped more than one lost soldier.

And end of an era came to end in 1994 when Wolfgang's fast food van completed it's last mission and the man himself brought himself a camp site with the money he'd made.

Use In Games

Wolfgang could potentially be an interesting and useful NPC for a GM to use, serving at least as a friendly face for the characters to encounter. He's best played turning up out of the blue, either as a Travel Encounter or when the GM feels the time is right. The GM could have Wolfgang serve as a source of information, letting the characters know where their parent unit is or where enemy forces are. Additionally, Wolfgang could help them out by giving them a lift or beseech the characters for help in rescuing his family.

Wolfgang Meier

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d8, Driving d8, Language (Native) d8, Notice d8, Persuasion d10, Stealth d4
Pace: 6; Parry: 2; Toughness: 5
Hindrances: Loyal, Mild Mannered, Pacifist (minor), Quirk
Edges: Ace, Alertness, Charismatic, Danger Sense, Reliable, Streetwise, Strong Willed

Monday, 24 June 2019

Rogue's Gallery: Andrei Dunlyfe

The world of Darmonica has a wide cast of characters who call it home, some are mere specks by the wayside whilst others exert influence far beyond the reckoning of most folk. Of the latter most are diplomats or heads of states, others work from the shadows to subtly nudge events in a particular direction. Andrei Dunlyfe is a man accustomed to working in the shadows, though currently a so-called 'Broker of Secrets' he was formerly a spymaster of the Kingdom of Tyland.


The Tylanish Shadow

Befitting a man of shadows, Andrei's life is largely unknown. It is generally known that he enetered Tyland's Royal Military College as an officer cadet, completing the infantry officer's course before specialising in military intelligence. He was recruited by the Central Intelligence Bureau, Tyland's external military intelligence agency, and soon proved his worth as he rose up the ranks. Andrei frustrated the efforts of the Commonwealth's intelligence service during the Great Darmonican War and quickly got called the 'Tylanish Shadow'.

After the war had ended, Andrei travelled to Alyeska where he set himself up as a broker of secrets. He trades in information with anyone who has enough coin, though will pick freelancers to give 'free' titbits but otherwise remains strictly neutral. Some do have to question what his motivations and ambitions are, especially since it is known that he has no love for the Commonwealth.

Those who have met him have stated the constant sound of ticking that comes from a supposed clockwork arm, least Andrei stresses that its clockwork but doesn't go into further detail.

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d8, Fighting d8, Intimidation d8, Language (Sodkan) d6, Language (Gwentian) d6, Language (Artian) d6, Notice d8+2, Persuasion d8, Research d8, Shooting d8, Stealth d8, Thievery d8+1
Pace: 6, Parry: 8, Toughness: 5
Hindrances: Code of Honor, Curious
Edges: Alertness, Ambidextrous, Assassin, Block, Combat Reflexes, Extraction, Feint, Improved Block, Improved Extraction, Level Headed, Quick, Streetwise, Strong Willed, Thief
Gear: Revolver, Mechanical Arm (+1 Str die & Armor +2 on arm), Short Sword (mounted on mechanical arm, kept retracted until needed).
Languages: Tylanis (Native), Sodkan (d6), Gwentian (d6), Artian (d6)