Recently found myself thinking about a setting idea I posted about early last year, basically fleshing it out a bit more. The core idea remains unchanged, just thought of a few addition to better round out the idea and make it more interesting. Also settled upon the name of 'Fosaken Space' for the setting.
Frozen Skies Kickstarter next Monday (2nd October), 5pm Brit time (12 noon US East Coast).
Space Wreck - EVE Online |
Forsaken Space
Interstellar Travel - Probably one of the defining features of the setting, especially I I end up expanding it, is having interstellar travel be done via naturally occurring wormholes. Though these wormholes are only open for varying periods of time, bit like Space: Above And Beyond. It does mean that space travel isn't a simple case of travelling from A to B, you may end up going through multiple different systems before you reach your intended destination. Timing would also be a factor, so you may have to hang around sometimes for the best route to open up.
It can also mean that the system, which is the main setting for Forsaken Space, is frequently cut off by a wormhole that is only open for a short period every 2-3 months.
The Corporation - Though I still have to think of a proper name for it, I picture a large corporation having exclusive rights to the system. With only one, known, wormhole its not hard for the corporation to have complete control. Though the corporation will hire freelancers, officially called 'Prospectors', to do all the salvaging work on the various wrecks. These Prospectors are normally hired on six month long contracts, something that doesn't coincide with the wormhole being open and is deliberate as the Prospectors will have to either spend their creds whilst they wait or sign on for another tour.
Gateway Station - The main base of operations in the system and is located close to the wormhole. All cargo and personnel pass through this station that also serves as the corporation's local HQ.
Gaunts - Once the Human crews of some of the wrecks, these creatures are now a dangerous hazard to Prospectors working the hulks in the cold hard vacuum of space. For this reason Prospector crews are authorised to carry weapons for defence.
Hazards & Situational Rules - Forsaken Space is going to make use of rules for radiation and varying degrees of gravity due to the condition of the various wrecks and, quite possibly, the different planets.