Wednesday, 3 February 2016

Setting Idea: Scavengers

The fourth and quite probably the last entry, at least for the time being, in the "Stuff I'd Like To Do...Someday" series.

There probably will be a recap post of the various setting ideas next week before the focus returns back to Frozen Skies and the world of Darmonica. This week we take a look at an idea for a SciFi setting, a big departure from the various setting ideas but at the same time not all that different.

Setting Name: Scavengers

Elevator Pitch: Space borne treasure seeking and haunted wrecks in a far-flung star frontier.

Genre: Science Fiction, Space, Adventure, Horror.

Inspiration: 40K, Rogue Trader RPG, Firefly, film Solder, Hardware: Shipbreakers, Fallout New Vegas.

Overview: This idea has been kicking about only for a short while, probably the initial spark about a year or so ago after I saw a trailer for the video game Hardware: Shipbreakers (now Homeworld: Deserts of Kharak). It got a bit of a revival thanks to the planet Jakku in Star Wars: The Force Awakens, particularly the wrecks of the Star Destroyers.

The basic idea is that a star system is home to a large number of starship wrecks, either as the result of a large space battle or perhaps the wrecks were drawn there. Regardless of the reason why the wrecks came to be, there is an awful lot of credits to be made salvaging them. It could easily be a mixture of planetside and the cold vacuum of space, either of which the players could specialize in doing. Both are likely to have dangers of their own along with threats from critters, outlaws and rival parties determined to get to the 'jackpot' claim first.

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