Wednesday, 12 August 2015

Armed Rovers: The Alyeskan Outriders

The threat of the Wulvers mean that a constant watch over the Wulflands is needed, primarily to keep tabs on the various roaming packs. At first glance aircraft would seem ideal for this role, however the Aerial Corps have a limited number of aircraft available for this role and the Wulvers have leant to go to ground whenever they hear an aircraft. These two factors mean that the scope of the Aerial Corps' anti-Wulver operations are limited to sorties of fighter-bombers or light bombers that occasionally roam the skies of the Wulflands looking for targets of opportunity to attack, other means are required to keep watch on the beasts.

Hence the Alyeskan Outriders.

The Outriders were formed to undertake long-range reconnaissance patrols to gather intelligence on the movements of the Wulvers, typically by setting up so-called 'Watches' where a patrol would lay low in a camouflaged position to observe the Wulvers in a given area and radio their report to the HQ at Calharrow. Aside from this intelligence gathering role, the Outriders also conduct hit and run attacks on Wulver packs usually in conjunction with Aerial Corps aircraft or the Wulfbane Cammandos.


HQ Calharrow exercises both administrative and operational command over the Outriders, reporting directly to the Commonwealth military's Alyeskan Command. Along with the nominal Headquarters Section, Calharrow is also home to signals, survey and workshop sections as well as a small military hospital. There is also the Outrider's Air Section based at Calharrow which uses light transport planes to transport key personnel, evacuate wounded and perform other liaison tasks. A Heavy Section, used to provide logistical support by transporting supplies to bases and setting up hidden replenishment points at pre-arranged locations, is also based at Calharrow.

Below HQ Calharrow are a number of Squadrons, each one of is lettered and made up of four patrols which are in turn numbered. Each patrol as five trucks typically arranged in the following order; Patrol Commander, Patrol Sergeant, radio & navigation, medical orderly, mechanic. Each truck is normally armed with a pair of machine guns, plus the personal weapons of the various members of the patrol.

Game Stats


Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d6, Notice d8, Repair d6, Shooting d8, Stealth d6, Survival d6, Throwing d4
Charmisa: - Pace: 6 Toughness: 5
Edges: Combat Reflexes, Marksman, McGyver, Steady Hands
Hindrances: Vow
Gear: Rifle (Range 24/48/96, Damage 2d8, RoF 1, AP 2)


Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d6, Knowledge (Battle) d8, Notice d8, Shooting d8, Stealth d6, Survival d6,
Charmisa: - Pace: 6 Toughness: 5
Edges: Command, Hold The Line!
Hindrances: Vow
Gear: Pistol (Range 12/24/48, Damage 2d6, RoF 1, Revolver)


Acc/Top Speed: 10/25; Toughness: 12(1); Crew: 1+4; Weapons: 2x Machines (Range 40/80/160, Damage 2d8, RoF 3, AP 2, Auto, Snapfire)

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