Wednesday 24 February 2016

And We're Back!

As mentioned in the last post there was going to be a break and posting would resume on the 24th Feb, so here we are.

I did promise a recap of the setting ideas that I had posted about over the past couple of months, that I'll probably do but with some revision of one or two of the ideas. In addition I'll post a handful more ideas, these are really just basic ideas that aren't as fleshed out as the others.

Darkwatch - I've decided in the end to combine the two setting ideas Deepwatch and Forsaken, I felt that the two worked well together and would make for a more fleshed out and interesting setting. Deepwatch would've suffered a bit I feel by being too narrow a focus and in some respects a bit redundant by Forsaken, the foe in Forsaken would help add to reason why the adventurers would delve into the tunnels primarily to defeat them (and see what the dark force left behind). Also, still running with the Clockpunk angle as well.

Weird Wars: Home Front -  Basically Weird Wars on the British Home Front of WW2, thus more of a civilian angle to it. Though with the addition of the First World War to the Weird Wars line there'll be extra material to work with, but that depends how focused it is on the Western Front.

Scavengers - Space borne treasure seeking and haunted wrecks in a far-flung star frontier. Though may rename it to something like Forsaken Space.

The Honourable Mentions

Here are a couple of basic ideas I've got for settings, nothing really more than a core concept at this stage.

*WW2 waged in the skies and red sands of Mars.

*Semi-Stargate but the 'gate' (or rift) only goes to a single world, but nobody is sure where exactly the world is or even if its still the same dimension.

Friday 12 February 2016

We Interrupt Your Programming...

Some of you may have noticed that this week's post is a tad later than normal, this is mainly because this is the first real chance I've had of more than five minutes sat down at a computer.

Consider this post bit of a PSA.

Last Saturday (6th Feb) my firstborn child arrived a week or so early and things have been a bit hectic with trips up to the hospital and getting sorted at home. Mother and child have been home a couple of days now and we're steadily forming a routine, but mainly getting use to little one now being around.

So taking a couple of weeks off and resuming posts on 24th Feb.


Wednesday 3 February 2016

Setting Idea: Scavengers

The fourth and quite probably the last entry, at least for the time being, in the "Stuff I'd Like To Do...Someday" series.

There probably will be a recap post of the various setting ideas next week before the focus returns back to Frozen Skies and the world of Darmonica. This week we take a look at an idea for a SciFi setting, a big departure from the various setting ideas but at the same time not all that different.

Setting Name: Scavengers

Elevator Pitch: Space borne treasure seeking and haunted wrecks in a far-flung star frontier.

Genre: Science Fiction, Space, Adventure, Horror.

Inspiration: 40K, Rogue Trader RPG, Firefly, film Solder, Hardware: Shipbreakers, Fallout New Vegas.

Overview: This idea has been kicking about only for a short while, probably the initial spark about a year or so ago after I saw a trailer for the video game Hardware: Shipbreakers (now Homeworld: Deserts of Kharak). It got a bit of a revival thanks to the planet Jakku in Star Wars: The Force Awakens, particularly the wrecks of the Star Destroyers.

The basic idea is that a star system is home to a large number of starship wrecks, either as the result of a large space battle or perhaps the wrecks were drawn there. Regardless of the reason why the wrecks came to be, there is an awful lot of credits to be made salvaging them. It could easily be a mixture of planetside and the cold vacuum of space, either of which the players could specialize in doing. Both are likely to have dangers of their own along with threats from critters, outlaws and rival parties determined to get to the 'jackpot' claim first.