Wednesday, 19 October 2016

More Aircraft Thoughts

Work on Frozen Skies has admittedly slowed down a bit over the summer due to various factors, least with the blog I've still been able to produce content and ideas. The recent Fool's Errand adventure series is a prime example of this and I'm looking to do a few more adventures of varying lengths to give people more options to play with. Though this week's topic is prompted by a recent question over on the Savage Worlds Google+ group.

More Aircraft Thoughts

Been thinking about expanding on the aircraft rules a bit, namely with more modifications and manoeuvres.

Cargo Space

Looking to handle in a similar fashion to 50 Fathoms, as in the aircraft can carry as many 'units' of cargo that it has space for. What I have down at the moment for a Cargo Space modification is that it costs £25 and takes up one aircraft space, though technically there is no limit. Obviously it means that bigger aircraft can carry more cargo than smaller aircraft, so I foresee Heavy Fighters and Bombers generally being used as cargo planes. That said a Light Fighter could be modified as a fast and armed courier, flying small but valuable cargoes.

Manoeuvres

Another thing that I like to add to the aircraft combat rules is more manoeuvres to help flesh it out a bit more. I will probably go through the existing manoeuvres and see if any of them need modifiers to the Piloting rolls for them.

Immelmann - An Immelmann is effectively a 180 degree turn achieved by the aircraft climbing up and then looping over. In order to pull this off in game terms, make a Piloting roll with a -2 penalty. Success means you've pulled this manoeuvre off, failure means the aircraft goes Out of Control.

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