Wednesday 29 June 2016

Air Combat Playtest

With only half the group in attendance for this week's Game Night ended up doing a quick and dirty playtest of the Air Combat Rules for Frozen Skies. A couple of things sprang up as we did a quick dogfight and prompted some thoughts for a couple of additions to the rules, also waiting to see whether the players had any thoughts as well.

Regardless this week sharing the Setting Rules as they currently stand along with the proposed additions.

Setting Rules

A bit more polished up much closer to what will hopefully be their final form for release, feel free to have a butchers and let me know what you think.

https://drive.google.com/open?id=0BwiYZKQvknnWak9PS0VfNU5RMEk

The proposed additions are as follows;

*When using miniatures with the Frozen Skies Air Combat Rules divide the weapon ranges and aircraft speeds by 10, you're much less likely to run out of table space this way.

*Under Aircraft Modifications looking at adding Improved Gunsights, effectively a +1 bonus on Shooting rolls with the aircraft.

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