Wednesday 4 January 2017

Creature Feature: Scavvers

We're kicking off the New Year with a new Creature Feature!

This week we'll be taking a look at a critter that can be found all over Darmonica, one that is widely as nuisance vermin. In the coming weeks I hope to get a posting schedule sorted, basically structure what I'm going to be posting each week. Monthly updates and planning notes/session reports of my Frozen Skies campaign will probably form the backbone of this with a mixture of new monsters, locations, setting notes, etc.


Scavvers are small humanoid creatures with pale grey skin, big pointed ears and a scrawny build. They are natural tinkerers and are drawn to machinery, mainly found in urban areas but they been spotted in mining camps as well as old battlefields and aircraft crash sites. Scavengers second to none, they are considered a nuisance for their tenacity to steal parts which makes them especially unpopular in factories and workshops alike. In the eyes of the law they are officially considered vermin, some areas (if they're highly industrial) will place a small bounty on them.

Being cowardly creatures they would rather flee than face a fight, though if cornered or if they have numbers on their side they will fight like cornered rodents and will gang-up to bring down larger foes.

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Notice d8, Stealth d10, Repair d8
Pace: 6; Parry: 5; Toughness: 4
Special Abilities
*Claws: Str+d4
*Size -1: Scavvers stand barely more than 3' in height.

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