Monday 18 September 2017

Frozen Skies: The Campaign

Mentioned previously that my group is gearing up to do a Frozen Skies campaign, one that I hope to post a bit about as the group progresses through it. A bit of prep work is still required, though thanks to the players I have a framework to begin with (more on that below). Not sure as to when the campaign will actually start, I'm currently running a Fallout New Vegas based Savage Worlds game and to take a break from being GM for a little bit whilst somebody else runs a campaign.

These Are The Tall Tales And Exploits...

Airship Norge, The Arctic, 1926

First thing I did was give my group a list of keywords and told them to pick one or as many as they liked, what they picked would determined the campaign and thus related adventures. The list (and a tally for the choices) is below, though it does look a little bit like Firefly...

Airbase
Airship I
Aircraft I
Air Racing
Broken Spires - Pirate Haven I
Bounty Hunting
Crime I
Commerce I
Cargo
Driving
Exploration
Expedition
Ground
Hunting
Investigation
Law
Logging (Timber) I
Military
Mining
Privateer II
Raiding
Social (parties, social events, etc) I
Sky Pirate
Settlement
Smuggling I
Treasure I
Wulflands
Windryders II

First off it looks like they'll have a mobile base of operations in the form of an airship, probably a blimp or small zeppelin in size. So I'll have to come up with airship creation rules, or at least some stats, over the coming weeks. Aircraft was picked as well, whether its an escort fighter for the airship or a sort of air-shuttle/roundabout. Features are dependent on what the players pick.

Briefly going over the other choices it does look like the players may get involved with sky pirates in some form of another. Likewise, looks like they'll probably operate on either side of the law, again its looking alot like Firefly. Logging/Timber is an interesting choice, possible starting off point of the group working for a logging company venturing into the Alyeskan interior. In addition a visit to Broken Spires might be in order, though one that may or may not be connected to Treasure.

Windryders seem to be a favourite choice, so looks like a fair bit of involvement with them. Working with the logging company the players could quite easily come into contact with a Windryder tribe, possibly Social coming into play as the players attempt to broker a deal. Certainly the Windryders could send the players to Broken Spires in search of a stolen Dragonhawk egg, plus they might have a thing or two to say about the Treasure.

Privateer is another favourite choice, though would the players be for or against the Commonwealth? What if a foreign power had been taking the Dragonhawk eggs? If so, why? That last thing could open up an avenue to the rest of Darmonica.

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