Monday, 8 July 2019

The Wulftouched Overhauled

So mentioned last week that I was taking another look at the Wulftouched, mainly because I wanted to change how they work in the rules. Had some feedback on my initial ideas and some time to think over it, certainly looking like basing the Wulftouched's mechanics on the Harrowed from Deadlands is something worth perusing. So this week is an attempt at getting some rules down for the Wulftouched and a few Edges.





A Dog's Life

As I said above, looking to base the Wulftouched on the Harrowed from Deadlands. This seems my best option to expand the Wulftouched.

Wulftouched 

Remains a Major Hindrance, though it works similarly to the Harrowed Edge from Deadlands but without any of the benefits. It also unlocks a series of Edges.

Fury

Fury works similarly to the Harrowed's Dominion, though this is a right up Trait roll rather than an opposed one. A character begins with a Fury of 0, though this changes based on the success or failure of the character's Fury roll (see below). The GM will generally call for a Fury when they feel the situation is right, this is typically when the character is under a great deal of stress. Make a Spirit roll for Fury when the GM calls for it, using the character's current Fury score as a modifier. Fury can never go below -4 or above +4.

Fury Table

Success: The Wulftouched retains control and gains 1 of Fury, or 2 with a raise.

Failure: Your character loses a point of Fury and is Shaken, though doesn't 'wolf out'.

Critical Failure: The beast is let loose as the character loses 2 points of Fury and transform into a Wulver. The character remains in this state for 1d6 hours before changing back, though possibly with an uncomfortable taste in their mouths.

Wulftouched Edges

 

Bestial Features
Requirements: Wulftouched, Menacing

The character's bonus to Intimidation increases to +4.

Beast's Hands
Requirements: Novice, Wulftouched

The character gains Claws that do Str+d4 damage in combat and count as Natural Weapons.

Fight the Beast
Requirements: Seasoned, Strong Willed, Wulftouched

Gains one free re-roll on Fury rolls.

Nose of the Wulf
Requirements: Novice, Wulftouched, Survival d6+

Gains +2 to Survival rolls made for Tracking.

Tame the Beast
Requirements: Fight the Beast

Can make a Spirit to change into a Wulver. Success means the character retains control and acts normally, able to use Edges at the GM's discretion. Failure means the character loses control as they turn.

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