Wednesday, 22 February 2017

Frozen Skies Ideas Feb 2017

As work progresses on trying to get Frozen Skies finished and released this year ideas crop up for new content and options. The fluff side of things is mostly nailed down save for a bit of polish here and there. On the other hand a bit of work is still required on the mechanics, primarily character creation options. So this week I'm presenting some Edges and Hindrances for feedback.


Bad Reputation (Minor/Major)

One way or another, either by not completing jobs or simply selling off the cargo, you've earnt yourself a poor reputation as being unreliable. When making a Streetwise roll to find a job you get a -1 penalty, as Major this increases to a -2 penalty.

Cannot be taken with Good Reputation.

Wulftouched (Major)

Whilst you were still in the womb you were infected when a Wulver bit your mother, though it didn't seem to have any effect growing up though you gained a reputation for being bit of a wild child. As an adult you find it difficult to control your anger, something that has caused no end of trouble.

At the GM's call during a situation involving extreme stress make a Spirit roll and make a note of the result. Should you fail three such rolls in a row your character loses control as the infection takes over and you transform into a Wulver. The process takes 1d6+1 rounds after which your character will attack friend and foe alike.


Good Reputation

Requirements: Seasoned
The opposite of Bad Reputation, you've got a rep for being reliable and honest when it comes to getting jobs done. You gain a +1 bonus when doing a Streetwise roll for jobs.

Cannot be taken with Bad Reputation.

Excellent Reputation

Requirements: Veteran, Good Reputation
As above but with a +2 bonus.

Scentless (Weird)

Requirements: Novice
For reasons unknown Wulvers have a hard time trying to track you. When trying to detect you, Wulvers must roll Notice at -4 in order to do so.


  1. Most Charisma-based Minor Hindrances (Ugly, Outsider, Mean, etc) give -2 to all Streetwise and Persuasion rolls. If you look at Major Hindrances, Bloodthirsty increases that penalty to -4. Bad Reputation applies half the penalty (-1 or -2) to half the skills (just Streetwise) and even then it only applies in very specific cases (looking for a job). I would recommend bumping up the penalty, perhaps characters with Bad Reputation also receive less pay, never receive money up-front, etc? It doesn't even need to be explicitly defined with mechanics, but it should be clarified in the flavor text.

    Good Reputation has the same problem. Why would I take Good Reputation for a +1 bonus to a very narrow use of Streetwise, when I could instead take Attractive, Charismatic or Noble, and get a +2 bonus to all uses of both Streetwise and Persuasion?

    1. My original line of thought was to tie these Edges and Hindrances to looking for jobs, though I do see your point. The modifiers need to be bigger to have more of an effect, but I like the idea of them effecting the reward money...I hadn't even considered that.

      Thinking maybe 25% less money on the Minor version with no up-front payment on the Major one. Likewise for good rep it could also mean higher reward. Certainly give them more of an impact and reason to take 'em.