Wednesday, 5 April 2017

Vehicle Combat: Sword vs Tank

After revising the Cloudhaunts recently, one thing I noticed is that there doesn't seem to be much regarding vehicles and melee combat. This is fairly important since Cloudhaunts attack vehicles (aircraft in this case) and only have their claws to attack with. Obviously a means of handling this needed to be thought of, something that sparked off one or two other ideas.

Vehicle Combat: Sword vs Tank

Crimson Skies - Preview Comic
 As stated previously Cloudhaunts attack aircraft, normally en mass to in order to force it to crash via sheer weight of numbers. Since a vehicle technically doesn't have a Parry I've had to go with something else, ended up going with the pilot's Piloting skill -2 as the TN for Cloudhaunts to get in order to attack an aircraft.

Then I got thinking about how the aircraft's pilot would be effected, critters clinging to and clawing at his aircraft is going to cause problems. Did think of going with a flat -2 penatly for Piloting rolls, but figured that something based off the Ganging Up rule would probably work better. So the pilot will get a -1 penatly to his Piloting roll for every creature attacking his plane, though to a max of -4. This makes Cloudhaunts that little bit more of a threat whilst at the some time make for a more dramatic game as the players try to shake them off their aircraft to reduce the penatly.Course some of this would be useful for dealing with Skyjackers trying to board the aircraft, least the penatly and the following maneuver;

Shake (-1 to -4): The pilot can try jinking his aircraft in order to shake loose whatever is clinging onto their aircraft. A success and each raise will throw off one of the clingers, perhaps even reducing the pilot's penatly if enough of them are thrown off. The modifier depends on how many creatures are clinging onto the aircraft. If the roll is failed, the pilot goes out of control as usual.

6 comments:

  1. Can PCs play Cloudhaunts? If not, an en mass attack from them would probably more easily handled with a Swarm statblock.
    Just a suggestion.

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    1. My line of thought was individual creatures using the Ganging Up rule.

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  2. I think you could handle this as a form of grapple; just use the cloudhaunt's fighting vs the enemy's Piloting skill, adjust any penalty for piloting skills while 'entangled' for vehicle size vs Cloudhaunt size/numbers, and otherwise stick to the grapple rules for the critter damaging the vehicle unless they have a special attack vs 'aircraft I'm hanging onto' thing.

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  3. Just a note, nothing in Savage Worlds "doesn't have a parry". From the Breaking Things section of Situational Combat Rules, page 80 of the Deluxe Explorer's Guide "The Parry of an inanimate object is 2.". You can argue that a vehicle is not simply an inanimate object while in use, but it would have a base Parry of 2 no matter what else you wish to apply. I would also point out size bonus racks up very quickly, something the size of an fighter plane would be +4 to +6 so a base parry of 2 results in something in the attack receives a bonus to hit in excess of the parry, similar to hitting a castle door. It's not that it doesn't have a parry, it's that it's ridiculously easy to hit which also makes it ridiculously easy to score a raise and add the addtional d6 damage.

    Personally, I would treat it as an opposed piloting check similar to the ram maneuver. Technically speaking that is precisely what is occurring, but allow the attacker to use the appropriate skill.

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    1. Suggestion by Clint Black on the PEG forum was to use the skill of the driver/pilot -2 as the Parry whilst the vehicle is moving. This what I was going with.

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  4. Got a chance to do some playtesting.

    Went with the Parry being the pilot's Piloting skill with the aircraft being treated as an Unarmed Defender, virtually the same way I was doing but using existing rules (+2 to critter's fighting rather than -2 to Piloting skill for the Parry). Also used the reverse version of Ganging Up where the pilot suffers a penatly up to -4 for the number of critters clinging onto the aircraft.

    Couple of extra things I tried out was having the Cloudhaunts doing an opposed Agility vs pilot's Piloting roll in order to latch onto the aircraft in the first place and allowing 'passengers' (everyone bar the pilot attack the creatures using the Unstable Platform rule.

    All-in-all, seemed to work out pretty well.

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