Additionally; Happy Holidays folk, will be taking a break until the New Year.
The Setup
*All agreed upon a row of 15 cards with everyone starting on Card 1.
*A single 'lap' was along the entire row, then looping back round to Card 1 for the next lap.
*The
modifiers for Complications were in effect when it came to Shooting
rolls, reasoning that the target aircraft is constantly moving about to
dodge pillars of rock, etc. (Later realize that we'd forgotten about Unstable Platform and Recoil).
*Everyone got to automatically move one card before doing any Actions, basically to try and keep things mobile.
Everyone also got d8 for both Piloting, Repair and Shooting in addition to the Edges Ace and Ace Gunner (from Frozen Skies). Otherwise, we followed the Chase rules in SWADE, trying to keep things simple.
How It Worked & Feedback
For the most part it seemed to work, though it was clear some
further tweaks were needed and the group came up with some ideas after
the game.
*Having the Complications modifiers
being active for Shooting seemed to be a good idea, though the players
suggested extending them to manoeuvrers.This would certainly help
encourage more of a "seat of your pants flying" feel. (Though the modifiers for Shooting will be dropped)
*Something
that did crop up was that for 2 or 3 turns a couple of players
effectively 'looped' back and forth between two cards. The players
suggested making dropping back along the cards just a normal Action (so
no Free Action) and requiring a roll to do so. (Though discussion with others the only change is probably going to be requiring a roll for dropping back)
*Attacking
targets on the same card, suggestion here was to probably only allow it
if the aircraft as a turret or side mounted pintle weapons.
*Another
thing discussed was make it more of a difference between aircraft when
it comes to speed, though as a group we didn't really come up with any
solutions. I have thought about the possibility of having it so that
aircraft move a card for each 100 MPH of their speed before doing stuff
like Change Position, the latter bit could be a boost to move an extra
card or two. There was also a suggestion to expand upon the modifiers
above to include bonuses on Heart and Diamond Chase Cards, basically to
represent the aircraft going flat out on a relatively clear stretch of
the course.
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